Few days ago I got some very constructive feedback from both Aland and Phil regarding the story and how the animated short is read by the audience. Essentially, act 3 wasn't clearly resolved and failed to convey the ideas intended. As well as soundtrack's tonality contradicted imagery. To solve it decision was made to change the ending. Plot hasn't changed at all, and themes remain the same only now the music is transcribed better.
9 Feb 2011
8 Feb 2011
Animations to reference for transcription project
For my influence map here I present the animations which have what I aim to reach in transcription project.
Main reference for Editing and the logics of character portrayal.
To start with is the animated Short Reach.
The animation is newly discovered to me, so it was surprising to find how many similar it has as well.
But the note on this example is how a character is presented: similarly to Ivan, the little robot “wakes up” and soon discovers more things about the environment (explores the surrounding, interacts with it) and finds more about himself ( for example he is tied up to a wire, he has claw-like hands etc.) . Consequently robot’s behavior progresses : from self-unconscious clumsy gadget to a determined, energetic dream-reacher.
Other details also added up to expressing the little robot’s experience and point of view. Such would be , when ever something is shown through his eyes it has a vignette and the sound is dimmed as if passing a glass jar.
I noticed the rhythm of the animation, that what I need to solve in my animation. There were parts where the action was played in a theatrical manner – letting all happen in one long take , camera facing straight. But it didn’t feel tedious as it was then contrasted by a well paced editing. This was achieved by using intercuts ( for example, pigeon looks to the robot), reaction shots and the action itself is presented in a variety of angles.
Reference for Video style: Camera lens and Painterlyness:
Second in line is the animation , thanks to our group blog, I came to cross , is Nokta (Dot) By Onur Senturk.
A very enchanting piece of animation. Watching it couple of time I took a note of techniques used to create one or another effect (the following list serves as a future reference, because it is very comfortable to keep all the notes in one place)
Flashes of colour, as if created by a sudden brush stroke and lens flares, can be seen when the tempo ( the pace within the scene) is high or when a dynamic action takes place .
Dusts and particles suggest a substantial air, atmosphere. As if it has the thickness to it and is fluid ( to my mind it gives dreamy, feel , the one you get just when woken up)
The animation is vignetted and posterized , my interpretation of that was, it feels as if the air itself is animated . That adds to fluidity and painterlyness.
Short depth of field.
Distanced ( in relationship to the object) glow. Creates, so to express, furry and fuzzy feel of environment.
combination of some ofthese elements in specific scenes would help to convey the feeling of the shot and the overall animation.
Use of film language and mice-en-scene:
Lastly, Après la pluie (After the rain) an animation created by Gobelins University students,
Is just beautiful, and is my choice for simply getting back to and referencing. As in one interview Laseter named Miyazaki‘s animations as Pixar studio‘s most referenced ones when they cross a problem. I guess if the studio uses this technique, a student should also :D
7 Feb 2011
Suggesting Ivan's Goals: Revisited Animatic
As previously discussed it was unclear what is the true goal and a driving point for the bird: is it to forfill his nature and become a true bird which can fly, or is it to keep on exploring new things as well as getting to discover more about yourself ? All of those things are true, but one more thing plays an important role: the Island's likenes to Ivan and the suggestion it is his true place to stay and is his true home.
To convey this idea the Island and more particularly the nesting-box, is brought more as the main focus point.
To convey this idea the Island and more particularly the nesting-box, is brought more as the main focus point.
Dynamics and Game Modeling
Maya classes introduced some new tutorials. Up till now there wasn't much experience with dynamics in maya. The approach to creating effects like smoke, clouds, explosions etc. is of different to creating..say, a character or environment.The looks, volumes and behaviour is achieved by manipulating physical setings (including forces etc.) Not by modeling the object and conectin it to blendshapes to give an example.
I enjoyed to discover that almost any desired looks of effects can be created from scratch and that there is so much control over it giving the chance to create both unique and highly stylized effects if needed. Also the looks can be pushed even further in aftereffects when it i rendered separately and composited on top.
So yes, nice to see that the part which makes the audiences wow is relatively easily managed :)
As for the second part of tutorials, the human body modeling for games, I found it much clearer and faster to do after having done two full characters before.
I enjoyed to discover that almost any desired looks of effects can be created from scratch and that there is so much control over it giving the chance to create both unique and highly stylized effects if needed. Also the looks can be pushed even further in aftereffects when it i rendered separately and composited on top.
So yes, nice to see that the part which makes the audiences wow is relatively easily managed :)
As for the second part of tutorials, the human body modeling for games, I found it much clearer and faster to do after having done two full characters before.
4 Feb 2011
Revisited ending
I think problems with the ending are solved. Hopefully even more clarity will be brought in pre-viz where the actual camera moves and angles will be seen.
3 Feb 2011
Roughing out the Animation
I find this animatic closest to 'film' which constantly played in my head.
At some points I've approached it in experimental ways ( especially at the very end) in order to portray personal vision. It might look to be working and at the same time the opposite.
The Animation so far seem to reach 3 minutes. I couldn't seem to make it shorter from any angle. when it was 2 minutes I failed to convey anything at all.
There are changes from original storyboards as well.
The animatic :
At some points I've approached it in experimental ways ( especially at the very end) in order to portray personal vision. It might look to be working and at the same time the opposite.
The Animation so far seem to reach 3 minutes. I couldn't seem to make it shorter from any angle. when it was 2 minutes I failed to convey anything at all.
There are changes from original storyboards as well.
The animatic :
1 Feb 2011
Solving problems with The Mascot (1933)
The first animated short in a row I looked more into and will use as a reference for problem solving, and solutions for approach towards my own animation, is The Mascot, by Vladislav Starevich (1993)
Mice-en-scene
Acting.
The animation is highly stylized with limited range of expressions. Nonetheless it appears, the puppets are acted in a very expressive manner, in order to balance out the lack of it because of the way puppets operate.
I noticed also the economy of animation: all seems to move in their turns (apart from crowd scenes where everyone/everything moves) . That also helps to direct the eye to constantly shifting center of attention.
Editing.
Majority of shots appear to be long takes using a steady camera which faces the action directly from front: this creates the theatrical feeling, as if the audience is watching a play, a puppet show happening in front of them . Though for contemporary audience it may bring boredom if overused.
Also almost every action is followed by a reaction shot of main characters, I‘d interpret, this helps to achieve audiences connection with main character. As if we are thoroughly engaging with the puppy and at the end audience is well familiar with the main character, so feels happy for his successes.
Sound Track
The Animation uses both a diagetic and non-diagetic sounds, where the music plays as a “voice over” – defines each action, change of mood, new elements (characters or objects which entered the shot in a notable manner ) with likewise a defined sound effect.
I found that even if the action wasn’t followed as thoroughly, the music plays as a prompter, making the intended idea also obvious to the audience.
To recap and make links for my transcription project:
Mice-en-scene
Acting.
The animation is highly stylized with limited range of expressions. Nonetheless it appears, the puppets are acted in a very expressive manner, in order to balance out the lack of it because of the way puppets operate.
I noticed also the economy of animation: all seems to move in their turns (apart from crowd scenes where everyone/everything moves) . That also helps to direct the eye to constantly shifting center of attention.
Editing.
Majority of shots appear to be long takes using a steady camera which faces the action directly from front: this creates the theatrical feeling, as if the audience is watching a play, a puppet show happening in front of them . Though for contemporary audience it may bring boredom if overused.
Also almost every action is followed by a reaction shot of main characters, I‘d interpret, this helps to achieve audiences connection with main character. As if we are thoroughly engaging with the puppy and at the end audience is well familiar with the main character, so feels happy for his successes.
Sound Track
The Animation uses both a diagetic and non-diagetic sounds, where the music plays as a “voice over” – defines each action, change of mood, new elements (characters or objects which entered the shot in a notable manner ) with likewise a defined sound effect.
I found that even if the action wasn’t followed as thoroughly, the music plays as a prompter, making the intended idea also obvious to the audience.
To recap and make links for my transcription project:
1. The animation could be stylized and in a way overly expressive in order to convey ideas using a model (the constructed bird) which seemingly has a limit to its expressiveness
2. Animating “in turns” ( avoiding to “move everything) both is economical and helps direct viewers eyes as desired
3. It is best to use long takes modestly as it generates the feeling of actually seeing everything happen live in a play ( what helps to reach better engagement) though can be found unentertainingly too long if overused .
4. The risks of using solely diagetic sound is that it might be unclear what the story is about as it takes greater engagement to understand the turns in the story solely from what is shown, whereas with the use of additional sound effect the action and mood can also be suggested.
Project's Pipeline for Transcription Unit
To start a project the brief asked to establish a profession pipeline.
It brakes the entire project into steps, which, if followed and put into consideration should lead to successful project conclusion.
This exercise was an eye-opener. To see what is still waiting ahead made think about how well organized the project time has to be. I'm going to refer to it as a check list in future.
Pipeline for Animated Short
It brakes the entire project into steps, which, if followed and put into consideration should lead to successful project conclusion.
This exercise was an eye-opener. To see what is still waiting ahead made think about how well organized the project time has to be. I'm going to refer to it as a check list in future.
Pipeline for Animated Short
26 Jan 2011
From Waking up to Going up
Here are the storyboards for Ivan the Bird. Hopefully there isn't a big need to write what is happening as storyboards speak clearly for themselves.
But just to keep it brief: In the opening scene we see a Model of a bird. Soon a little Match character jumps in and wakes him up. Still disy the bird is curious of the surrounding. Few seconds later he jumps out of the window as he's most attracted by the "other" environments out there. But there was something to even bigger surprise to Ivan: he discovers the magical Island and attempts by any means to reach it: he attempts to float. To his biggest disappointment instead of swimming he sinks :/
Crushed , he goes back to the shore when.. Match! Is struck by an idea. or rather he remembers what he could do for Ivan. Match jumps on his chest, opens birds belly and strikes fire inside him as Ivan is a lantern. Moments later Ivan lifts in the air and to both biggest joy reaches the Island
The style of storyboards varie as it indicates the change of worlds and feelings of environment.
I'm glad to finaly have the story drawn out as it was playing in my head almost every day till now :D
Hope anyone who takes a moment to analysi it leaves some feedback, as I hope to make the story clear for the audience as well .
But at the moment its time to travel a bit :D
But just to keep it brief: In the opening scene we see a Model of a bird. Soon a little Match character jumps in and wakes him up. Still disy the bird is curious of the surrounding. Few seconds later he jumps out of the window as he's most attracted by the "other" environments out there. But there was something to even bigger surprise to Ivan: he discovers the magical Island and attempts by any means to reach it: he attempts to float. To his biggest disappointment instead of swimming he sinks :/
Crushed , he goes back to the shore when.. Match! Is struck by an idea. or rather he remembers what he could do for Ivan. Match jumps on his chest, opens birds belly and strikes fire inside him as Ivan is a lantern. Moments later Ivan lifts in the air and to both biggest joy reaches the Island
The style of storyboards varie as it indicates the change of worlds and feelings of environment.
I'm glad to finaly have the story drawn out as it was playing in my head almost every day till now :D
Hope anyone who takes a moment to analysi it leaves some feedback, as I hope to make the story clear for the audience as well .
But at the moment its time to travel a bit :D
25 Jan 2011
Thumbnail Storybords
As it has became a usual method, first I sketch out the basics of the script. Capturing the essence of story line first, then again, restorybording in a more definite manner focusing on nuances, bringing balance to what is seen throughout the time of film ( perhaps some angles were overused etc.)
Narative Unit's Maya Tutorial Collection
For comfortable viewing here are all the finished tutorials:
Narative Unit's Maya Tutorial Collection
Narative Unit's Maya Tutorial Collection
24 Jan 2011
Resolved Mustang Model
Script for Ivan the Bird
The idea for animation now is resolved in detail , baring in mind camera moves, character acting, nuances etc.
In short time I'll post thumbnail storybord.
Script for Ivan the Bird
In short time I'll post thumbnail storybord.
Script for Ivan the Bird
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