Showing posts with label Maya tutorials. Show all posts
Showing posts with label Maya tutorials. Show all posts

15 May 2011

Active/Passive Dynamics, soft bodies and nDynamics:

Using dynamics to mimic real world behaviour and scenarios

Active passive dynamics with various constraints (nail, hinge, spring ect.) 
 




nDynamics with constrainted points, material behaviour, real-world simulations (wind ect.), cashe blending and other deformers ( such as wrap)

19 Apr 2011

Modeling High-rez Head

High rezolution head model was made using same model reference images as  for games character . The final model seems to resemble original person better in this case . There was more freedom to bring in the details to the character as in the case of modeling for games, geometry had to be very limited.

Facial features:


 The Ear (part one):


And the head:







5 Apr 2011

Mental Ray: Caustics, Physical Sun, Portal Lights, HDR Image Based Lighting,

Caustics:


Mental Ray Shaders:

Physical Sun and Sky


Shadow Sampling and Softening in Physical Sun and Sky:




Portal Lights:



HDR image based lighting:

31 Mar 2011

Dynamics, Displacement and Mental Ray Rendering, week 8

Displacement:











Mental Ray Rendering: Final gather and Global Illumination:



Dynamics : Sequential instancing and Goal

23 Mar 2011

Mental Ray Rendering

Rendering Analysis:

render 1

0:39
custom settings

***

render 2
rendering time 0:38
bsp size 10
bsp depth 60
sampling 2

***
render 3
rendering time 0:41
bsp size 10
bsp depth 50
sampling 2

***

render 4
rendering time 0:34
bsp size 10
bsp depth 60
sampling 1



rendering time 0:34,bsp size 10,bsp depth 60,sampling 1

Motion Blur:



Maya Software 3D motion blur (Shutter angle 90)


Mental ray 3D motion blur (No deformation)

Depth of Field:
 Foocal lenghts is set to 20,  F-stop to 15


No Lens-bokeh



the setting for Lens-Bokeh in this image were :
Plane 4.1
Radius: 0.6
Bias: 1
Sampling: 12
Anti-aliasing: 0.04

The lens effect gives a very interesting effect and appears to be worth-while to experiment with . Especially interesting to me is the posibility to plug in custom bokeh shapes, which give such interesting effect



Realy really impressive...

21 Mar 2011

Dynamic's: Instancers

Past few weeks maya classes introduced Dynamic's Instancers for various uses, from the obvious, having loads of pre-made objects in the scene, to using it for randomly placing elements in the set.

Instancing: Scale


Dynamic's Instancing: object index

Instancing: Vector based rotation

Using velocity to control direction


Direction

Instancing: Rotation index ( between velocity, aim position, aim direction)



Rocket direction is controled using velocity, particles which drive rocket geometry aro also ''cloud'' emitters.


Using instancers and  random rotation script to achieve random tree positioning




10 Mar 2011

Normal Mapping and Dynamics, Week 4

Normal mapping was very interesting to learn. Especially that  it has such a potential for application.





Dynamics from week 4:

7 Mar 2011