Showing posts with label Maya tutorials. Show all posts
Showing posts with label Maya tutorials. Show all posts
31 May 2011
Dynamics: Soft bodies
Creating varied bubbles using lattice and turbulence field in dynamics.
Mimicking water behaviour
Mimicking snow behaviour ( also using soft bodies and turbulence to 'model' the plane for initial state)
16 May 2011
15 May 2011
Active/Passive Dynamics, soft bodies and nDynamics:
Using dynamics to mimic real world
behaviour and scenarios
Active passive dynamics with various
constraints (nail, hinge, spring ect.)
nDynamics with constrainted points,
material behaviour, real-world simulations (wind ect.), cashe blending and
other deformers ( such as wrap)
9 May 2011
19 Apr 2011
Modeling High-rez Head
High rezolution head model was made using same model reference images as for games character . The final model seems to resemble original person better in this case . There was more freedom to bring in the details to the character as in the case of modeling for games, geometry had to be very limited.
Facial features:
The Ear (part one):
And the head:
Facial features:
The Ear (part one):
And the head:
5 Apr 2011
Mental Ray: Caustics, Physical Sun, Portal Lights, HDR Image Based Lighting,
Caustics:
Mental Ray Shaders:
Shadow Sampling and Softening in Physical Sun and Sky:
Portal Lights:
Mental Ray Shaders:
Physical Sun and Sky
Shadow Sampling and Softening in Physical Sun and Sky:
Portal Lights:
HDR image based lighting:
31 Mar 2011
Dynamics, Displacement and Mental Ray Rendering, week 8
Displacement:
Mental Ray Rendering: Final gather and Global Illumination:
Dynamics : Sequential instancing and Goal
Dynamics : Sequential instancing and Goal
23 Mar 2011
Mental Ray Rendering
Rendering Analysis:
render 1
0:39
custom settings
***
render 2
rendering time 0:38
bsp size 10
bsp depth 60
sampling 2
***
render 3
rendering time 0:41
bsp size 10
bsp depth 50
sampling 2
***
render 4
rendering time 0:34
bsp size 10
bsp depth 60
sampling 1
render 1
0:39
custom settings
***
render 2
rendering time 0:38
bsp size 10
bsp depth 60
sampling 2
***
render 3
rendering time 0:41
bsp size 10
bsp depth 50
sampling 2
***
render 4
rendering time 0:34
bsp size 10
bsp depth 60
sampling 1
rendering time 0:34,bsp size 10,bsp depth 60,sampling 1 Motion Blur: |
Maya Software 3D motion blur (Shutter angle 90) |
No Lens-bokeh
the setting for Lens-Bokeh in this image were :
Plane 4.1
Radius: 0.6
Bias: 1
Sampling: 12
Anti-aliasing: 0.04
The lens effect gives a very interesting effect and appears to be worth-while to experiment with . Especially interesting to me is the posibility to plug in custom bokeh shapes, which give such interesting effect
Realy really impressive...
Mental ray 3D motion blur (No deformation) Depth of Field: Foocal lenghts is set to 20, F-stop to 15 |
No Lens-bokeh
the setting for Lens-Bokeh in this image were :
Plane 4.1
Radius: 0.6
Bias: 1
Sampling: 12
Anti-aliasing: 0.04
The lens effect gives a very interesting effect and appears to be worth-while to experiment with . Especially interesting to me is the posibility to plug in custom bokeh shapes, which give such interesting effect
Realy really impressive...
21 Mar 2011
Dynamic's: Instancers
Past few weeks maya classes introduced Dynamic's Instancers for various uses, from the obvious, having loads of pre-made objects in the scene, to using it for randomly placing elements in the set.
Instancing: Scale
Dynamic's Instancing: object index
Instancing: Vector based rotation
Using velocity to control direction
Direction
Instancing: Rotation index ( between velocity, aim position, aim direction)
Rocket direction is controled using velocity, particles which drive rocket geometry aro also ''cloud'' emitters.
Using instancers and random rotation script to achieve random tree positioning
Instancing: Scale
Dynamic's Instancing: object index
Instancing: Vector based rotation
Using velocity to control direction
Direction
Instancing: Rotation index ( between velocity, aim position, aim direction)
Rocket direction is controled using velocity, particles which drive rocket geometry aro also ''cloud'' emitters.
Using instancers and random rotation script to achieve random tree positioning
10 Mar 2011
Normal Mapping and Dynamics, Week 4
Normal mapping was very interesting to learn. Especially that it has such a potential for application.
Dynamics from week 4:
Dynamics from week 4:
7 Mar 2011
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