Friday I have started texturing Vaiva. The head was challenging in that every storke was either working or not. Head's texturing so far is purely a colour map, meaning surface shaders are not yet created. It is a common aproach I take, after work placement in picassopictures, where purely colour map had to look as if it had many layering to it. So I move to creating surface shaders only after thecolour pass looks as good as possible.
Original Concept:
What I found extremely helpful was James Gorney's face colour zone scheme:
I've looked at some eye shading tutorials. It went through a detailed process in photoshop and maya.
The rest of the body as well as surface shaders , I suppose, will come along over next week :]
This is looking so good Yola :D
ReplyDelete(:D I'm getting excited myself, thanks Andi! :]
ReplyDeleteLooking awesome Jolanta, can't wait to see her animated.
ReplyDelete:D :D :D She's looking SO rich and imperious! Very excited now....
ReplyDeleteThis is stunning :)
ReplyDeleteWOW!!! O_o bloody hell this is amazing!!
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