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I have resolved body parts which needed great detail: chicken like feets, hair and face.
In Mudbox I've created high rez meshes and imported those back to maya to extract normal maps.
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Not without a reason many sculptors noted that essential mesh doesn't take too Long to build up, but the fine detail takes 10 times longer.But modelling, I believe is now finished and I'll work now on texturing (!)
WOW! :) She's looking fabulous, JJ! Can't wait to see her come to life!
ReplyDeleteThe chiseled look gives me Art Deco vibes. Great stuff.
ReplyDeleteSaucy stuff!!!!
ReplyDeleteBeyond my expectations :D Great so far!
ReplyDelete((:D cheers, this is being a massive boost! (:]
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