The base mesh of the good wolf now is ready. The details of the body will be added in Z-brush and exported as either displacement map or normal map. But before doing this, I’ll model the bad wolf in the same way. So then I’ll have both of them ready for rigging and skinning . We’ll be able to play with them setting for animation, while working on detail maps (displacement, colour, and so on.)
II also add here the progression of modeling. Again, much like in drawing : block out first, detailing later, finessing last.
It required me to learn the anatomy and topology for quadrupeds, to prepare this model. But it then was quite a straight forward process. I’m quite excited the bad wolf is going to be of totally different approach, looking forward to nailing it :]
Eeeee!! I wanna stroke him ^^
ReplyDeletehis body is really nice, but watch his nose, at the moment it might be bent in too much, so it might remind pig's nose a bit.
ReplyDeleteLooks great so far JJ! looking forward to seeing it after Zbrush with all the lovely wolfy-furry details
ReplyDeletethanks for the cheering up and for the feedback, I'll make it happen :]
ReplyDeleteI really love the wolf, however if I were you I make wolfs nose a little bit more narrow. (Just the very end of the nose). But good work anyways, I'm looking forward to see you bad wolf and this one with colour as well!
ReplyDeleteif two people say the nose neds some work on, I'll better do some work on it :D thanks!
ReplyDeleteGood Work
ReplyDelete