Much like for the doll's texturing I've used mental ray shaders, colour pass and ambient occlusion bake-in. The Bump map was applied only for the face (Nose and around the eyes) oppositely to the initial idea to make it scratchy and worn. I've figured that a deity type of character perhaps wouldn't be physically "damaged" as it is more of a spiritual embodiment.
Looks wicked ;)
ReplyDeleteWow, that looks great!
ReplyDeletebecause of no weird blue around the face :D
ReplyDeleteCheers, Paul