Monday onwards, I was defining the character to its details. I have added amber chest, interior of the mouth, chicken feather part of the dress.
I have resolved body parts which needed great detail: chicken like feets, hair and face.
In Mudbox I've created high rez meshes and imported those back to maya to extract normal maps.
Not without a reason many sculptors noted that essential mesh doesn't take too Long to build up, but the fine detail takes 10 times longer.But modelling, I believe is now finished and I'll work now on texturing (!)