Showing posts with label Maya tutorials. Show all posts
Showing posts with label Maya tutorials. Show all posts

8 Oct 2010

Car Modeling Progress 2


As modeling progresses it really becomes more and more complicated to edit geometry. The advice to keep the geometry as low-poly as possible makes great sense now -  you really don't want to find yourself moving dozens of vertexes around your model. Its such a waist of time and the result is still not satisfying. The current car model still needs lot of tweaking and cleaning...

6 Oct 2010

Car Modeling Progress

These tutorials really add up to the previous  experience of modeling for the summer project. The questions I had then are now answered. Talking in particular, mainly about the correct  flow of geometry. There were quite a few  very useful tips for some geometrical solutions (for instance, diamond face structure to get the fluid transition from sharp edge to  flat surface). Still lot is left to be done but so far so good I guess.

11 May 2010

Maya classes: Visual effects and Skinning

This week's tutorials were teaching Smooth Binding & Weight Painting as well as how to use wire deformers.

Editing weights by painting them on mesh rather than typing values in component editor was more clear because the editing process was represented visually in gray scale.

The tutorial with wire deforms seemed particularly useful. I immediately saw how it could be used for the modeling/animation projects. It is easy to transform and animate the model but at the same time it adds complexity to the rig.

Looking forward to applying what I've learned :)




21 Apr 2010

Maya Tutorials: Intro to Animation Continued: Walk Cycles

This time Everything arranged in a way for me to do all the walk cycle at one time in these few days. Having missed the very first class when the intro to rigging and animation took place I found it tuf to catch up, to understand the basics from other classes where we moved forward . SO the first walk cycle mechanics took me 6 hours to do, and you can see the quite crappy result of that. But following the progression of 4, then 2 hours, today the last one, the double bounce happy walk cycle took me 1.5 hour :D so I'm pretty happy. Learned alot . Also I was expecting something more painful from animating it in Maya, but as also others have shared, I found it fun :) ( I guess it looks like that after the rigging, which, gladly I did before the animations :D )

P.S. All the riggs are in one older post.