Also Alan helped a lot with understanding the lighting set up, how to think about it. To my joy, it looks like its gonna be pretty much hands on when I will actually play with light types and it won't all disappear under heavy tables of maya generated lighting.
15 Jun 2011
Combined Setting and Base set up for Lighting
The sets now are all brought together and are sinking up. I've painted few more texture/transparency maps to make sure all is sticking ( example the far away water edge flows nicely into the sky or the tops of the mountains merge with atmosphere ect.)
Also Alan helped a lot with understanding the lighting set up, how to think about it. To my joy, it looks like its gonna be pretty much hands on when I will actually play with light types and it won't all disappear under heavy tables of maya generated lighting.
Also Alan helped a lot with understanding the lighting set up, how to think about it. To my joy, it looks like its gonna be pretty much hands on when I will actually play with light types and it won't all disappear under heavy tables of maya generated lighting.
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Yum yum - looks extraordinary like this, JJ - love that first shot showing the whole set; properly as if you're concept art has come-to-life!
ReplyDeletejust a small spelling observation; I think you mean 'synching up' not 'sinking up' :D
I did, I did mean syn-ching-up :D thanks, you're only one of those few who'd give me know I'm doing bulshit-talking :D not like with pre-viz where for two month I was saying it like pre-wiz.. and only then Bob corrected me :D
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