And the next follows experiments with his jaw :
Then we go underneath the surface. I've gathered Ivan's character profile. This was a note made during this weeks tutorial with Alan. To have a clear map of personality (then go and analyse the animation itself, what is being done atm) which would then drive the animation.
Here you'll find a brief description, main characteristics progression and body language.
My only note is.... maybe these models shouldn't be fully built, but only half way there. Suggesting this is now Ivan's time.
But there you go, a sheet of mish-mash model thumbnails, meet Buckaloon, Shiball and Spyrer.
Here is the outer environment concept start:
But I somehow didn't feel for this drawing... There were (are) problems. SO I went back to my original drawing, pixie which I'm using as an artwork-inspiration for the environments . The work also defined the colour pallet of use. It was surprising to discover the true tonality and colours withing this work, event to me, the author
So at the moment, I'm drawing a new concept of the shore. It will build on this composition:
As well as I'm thinking of ways to merge 2d and 3d techniques to make the animation an experience of illustration brought to life.
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