Showing posts with label Turnaround. Show all posts
Showing posts with label Turnaround. Show all posts

10 Mar 2012

Vaivas Body Modeling Progress

It is nearly done and ready to be UVd and taken to Mudbox for fine details.



These stills are little bit dated, as I have talked to Alan and done some tweaks to her crown, face and general topology.

4 Mar 2012

Vaiva's Head Model Turnaround

Vaiva’s head model  consists of head mesh, hair and the crown.



There are hints of chicken-like anatomy in her facial features: elongated sharp nose, round big eyes. Also royal grace is another intention: long thin neck, small chin in an overall thin face, but at the same time her face doesn’t lack volume in cheekbones or the hair for contrast. With some of the asymmetry in her model it is aiming to break from the “tidy’ harmony, for the character is of a twisted kind.

22 Feb 2012

Blueprints for Vaiva's Character

The turnarounds of Vaiva show  her construction on couple of levels: her body and dressing. Particularly challenging was the side view of the body, side of head and skirt for it is the profile view which uncovers the ambiguity of shapes in her design: the welcoming round shapes triangulating eventually to suggest her more feisty nature.( front view looks much more piecefull , but the side one sharp and wildly dynamic for example)



Her head drawings is a particularly subtle part, which’s characteristics can be hardly captured on blueprints and work instead as brute guidelines.


Another little upload I wanted to draw attention to was the title design for The Baltic Pixie, which I’ve created from scratch. It is supposed to mimic the feeling of a relatively primitive style of Baltic art.


Next in line , I'd say , are her expression and pose  sheets

20 Dec 2011

WW Character Presentation Video

Here is compiled character presentation. I chose to show characters in contrast to each other: how obviously different they are in modeling , texturing approaches, and how the time-lapsed animations also embody that difference. To solve some funny perception issues (they looked like about to sniff each other) I have posed the characters slightly differently and increased the distance between them, Hopefully that does it. As for soundtrack, I Used Dave Keefe's earlier soundscape tests.







15 Dec 2011

Wolves Character Turnaround Development

While working on project's animation, character turnaround development is taking place. I have an idea to present each wolf seperately covering its topology, scultpural form and texturing. I have not decided yet if each character should be presented posed only or animated ( for example if animated, they would be on a slow motion run cycle).

At the end of character presentation I'd have both of them in full colour posed together to show the contrast between the two designs.