20 Oct 2011

'The Wolves Within' Development

 Character Fix

Tuesday was a day of feedback on wolf Characters. After discussion with Leo and Phil, I also talked to Justin Wyatt. In short, it was obvious designs needed some problem solving and revisiting.

 For the good one things seemed to go over the top:  decorativeness  and saturated in complimentary colours  were obfuscating the shapes. I've added some mass to his neck and change the 'face make-up' .A little nice touch, suggested by Leo, was to get rid of eye pupils.

In contrast , the bad wolf , presented other set of problems. Mainly regarding shapes of the back  part of the body and how it would work in animation. He was looking stiff as a statue figure. The challange was to figure out how he'd work. So I've come up with this idea, which was kind of evident in the design already, that the bad wolf is tied with an anti-matter/black matter which is holding him in place. So when he moves parts come together and distance away.
I added tail ( finally :D ) and fixed the spine line.

Wolf Terrain Suggestion

I thought to give it a go and create a suggestion of environment to express more clearly what kind of thought I have about it. I find it quite hard to describe it in words.

It is presented in flat view so we see the transitioning from the bad wolf 's affected  environment to the good ones. Also, keeping in mind it is a race from unconscious to conscious , I was imagining the environment would correspondingly  build from 'nothingness' to a fully crowded space.

This concept is also testing the idea for the environment to be quite desaturated in colour. Lighting would be quite colourful: Green (blues, violets) for the bad wolf , golden (whites, oranges) for the good one.

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