




Its just a hint what's in my head.
But how its going to look will be more clear from my concept drawings. So far I just need feedback is the story and the direction I'm heading clear. Good's and bad's about it
This time Everything arranged in a way for me to do all the walk cycle at one time in these few days. Having missed the very first class when the intro to rigging and animation took place I found it tuf to catch up, to understand the basics from other classes where we moved forward . SO the first walk cycle mechanics took me 6 hours to do, and you can see the quite crappy result of that. But following the progression of 4, then 2 hours, today the last one, the double bounce happy walk cycle took me 1.5 hour :D so I'm pretty happy. Learned alot . Also I was expecting something more painful from animating it in Maya, but as also others have shared, I found it fun :) ( I guess it looks like that after the rigging, which, gladly I did before the animations :D )
P.S. All the riggs are in one older post.
I cant get rid of that tune (Flying Neutrinos (Blast from the past) - Mr. Zoot Suit) so hopefully it at least works for the animation :)
The task was to draw animation of a walk cycle having the characteristics of our object given. SO mine was lascivious walk cycle.
The walk is unnatural - the shoulder and the hand moves together with the same side leg ( whereas in our natural walk they are opposing to keep the balanced walking) and sticking out pelvis out also.
I imagined the walking person firmly taking the step and then dragging the other leg almost with out lifting it form the ground.
So sorry for the quality... :/
It was now three days of straight drawing from 9 a. m. to 11 p. m and so far I have about (only?) 30 seconds..
Do others go the same pace? ...
Also I have decided to do my animation totally in Photoshop, what I was am and will be doing for this animation . I chose to do so thinking it might help save some time from the redrawing the still parts. Yes, when it comes to redrawing the stillness it takes only Ctrl+C and Ctlr+V but the whole bunch of other things come with wonders of Photoshop also - like the layer management or saving each frame separately.
But it's not like I'm moaning here.
I learned and still am learning a whole lot, like for examples the keyboard shortcuts, scripts and actions. Scary but I find myself sometimes not thinking in sentences but in shortcut combinations ( oh, this is wrong, I need to Ctrl+Z this then Ctrls+Shift+D and Ctrl+T and it's gonna be better , meaning I need to undo the action, reselect that part and transform it again so its gonna work well :D )
Again. Scary.
In general, no, I see now it doesn’t help me save time but it gives just to say for example more freedom to make readjustments right away you've played the animation and find it not satisfying.
Hope our labor will be evident in our animations :)
Fundamentals of Animation I decided to make well...something similar. Because, since it it the first animation I think my head needs some help.
Dope sheets help to plan actions, their timing, camera movements and the synchronization of soundtrack in the most organized way.
Since our task is to produce only one-layered animation, with no backgrounds or to many element interacting the dope sheet is also less complicated.
My biggest hopes here are that it will help a sometimes scatterbrain me not to overcrowd my head by planning the animation in advance.
Sorry it's not with sound yet. I'm collecting them at the moment. But I Thought it's still worth to put it.
This animatic (there was one before) shows more what actions take place, how characters move in the scene. Also I paid a lot of attention to the timing. I tried to be as accurate as I could. I event counted the seconds and turned it to frames that I'll be drawing now, so at this point animatic was indeed helpful.
Though it shows now what isn't working. I think "peacock dance" will look differently in the real animation.
And of course, any feedback.. :) highly appreciated :)
In 1928 the sound was first applied to animation by Walt Disney who saw the huge potential (Steamboat Willie was the first animation with synchronized sound). It was then suggested not only to use the sound but base entire animation on it.
Subsequently in 1929 The Skeleton Dance was created (entirely by one animator Ub Iwerks)
It‘s an animated short based little on the story, but heavily on the performance, that‘s as mentioned before, is directed by the music/sound.
It was the first of many series of the Silly Symphonies, animated shorts produced by Walt Disney Productions for the next 10 years. Looney Tunes cartoons known today were inspired by the Silly Symphonies.
To begin with, Hyao Miyazaki is Japanese animator. And to cut it to the end, he is often titled as god of animation between many world's most famous animators (to give one example, John Lasseter - chief creative officer at Pixar).
According to various sources of information,
His animation never lacks of realism be it objects and characters we are all familiar with or fantastical creatures and places.
For instance. Haku, the dragon from Spirited Away was animated referencing the behaviors of dog (particularly the way jaws work), snake and a dragon. By applying the different characteristics of movement to the character design
And when it comes to Myiazaki‘s heroines, they seem never lack nurturance, compation , that are feminine, on the other hand the unfeminine characteristics like active independence and strength in the face of dangers are what‘s considered to make them so remarkable.
But in fact, if someone was there to look how he constructs his animations, he would definitely find deep thoughts and meanings, not to mention symbols and clues or traditional elements from Japanese culture. Therefor, it could be concluded, his works become a memorable and rich experience.
also dubbed as Disney‘s Folly was the first 83 minutes long animated feature that changed the parameters and the format of cartoon. (before that there were mainly only 6-10 minute long animations).It was considered a project insane.
It was also the first animation that released the soundtrack album for the motion picture. To continue even further it was technically brilliants, fascinating techniques, such as realistic, human like animation with the help of the rotoscope and the multiplane camera (special motion picture camera used in the traditional animation process that moves a number of pieces of artwork past the camera at various speeds and at various distances from one another) to imitate 3D effects.
The film also established relatively new thinking about the personalization of characters. The seven dwarfs all had different characterizations that not only were believable and memorable but also separated each one of them as individuality.
This was the second version of Brother Grimm‘s tale of Snowhite ( the first one being five minute long animation in 1933) except the sexual references or violence, more like a sanitized version of the story.
So the story, as probably well known, is about a girl with a rare beauty called Snowhite, who drives her stepmother jealous for this reason. The girl is sent to the woods to be killed there, but fortunately the Hunstman spares her life and lets her go. She then finds a mysterious house and soon after the seven dwarfs, the owners of the place. The story goes to Snowhite being wickedly fooled and killed by the witch (the stepmother) and finally saved by the prince at the very end.
The film literarily opened doors for the many other animated features, since it reestablished the parameters of the animation and made the what first looked as insanity become a norm so today we have many many animated features.