2 Sep 2010
First Glimpses at Ivan
Today I layed all the textures and set up base materials and really got the chance for the first time to see how Ivan, the bird made out of various unused model parts, looks.
I am happy that the outcome is so much like the concept drawing. Again I got to realise how a good resolution of design in the stage of preproduction saves time/energy/sanity throughout all other stages.
There's still some tweaking left to do, for example to add bump and specular maps. Maya.. also started complicating things.. I think the problems are caused by the load of textures.