28 Jan 2013

Blacksmithing God Telavelis

Telavelis is a Baltic god, a blacksmith who hammered the Sun and threw it into the sky. This makes him a heroic character. However, in Baltic folklore, blacksmithing is seen as a legacy from devil therefore he inherently shares some similarities with the portrayals of Devils . Telavelis is also the only god who is seen as always working.




Straight away, I imagined Telovelis being bulky, choppy, crude almost , wide and short god,  as if he is ‘flattened’ ad in such way related to his day-to-day act .I tried to bring heroic and supreme being qualities:  his strong-built body , runes and various symbols. Yet also suggesting clear relatedness with underworld creature, I think this is slightly suggested by stumpy posture, devilish moustache, mean face and some subtle details in his attire.



Some of the references include bodybuilders when off season, moustache competition winners ( that.. I enjoyed thoroughly! :D ), old men and various cultural sources for deco (such as symbols for sun and strength). 

 



Not really precise with my anatomy here, more interested, as always, with the general build and feel. All the details should fall into places when I take it into 3D. Yes, I think this one I should move along the pipeline , this time in 3D Max instead of Maya (god help me...) . 

Comments and critique very welcome (: ]

22 Jan 2013

Tattoo Design

Couple of days ago my friend asked me to design him a tattoo. A half devil half angel . With some development I've finished the line work guide for the tattoo artist to work out the shading and match the style with already existing work on his arm. My friend really liked it and he is going to have it done soon (:] I am honoured!





18 Jan 2013

Medeine, Baltic Goddess of the Forest


 Medeinė (derived from medis (tree) ), is one of the main deities in  Baltic mythology, She is a ruler of forests, trees and animals. Medeina is depicted as a young silver-haired woman and a she-wolf;  an unmarried beautiful huntress. Her duty is not to help the hunters, but to protect the forest.

For a long time I wanted to do a painting as resolved as this.Overall, I think it was an excellent exercise in illustration and not as much in character design. I paid particular attention to poses, composition and colour (a great challenge was to avoid  the generic blue-wash looks). Again, haven't used much reference here, only for the skin colour under moonlight.


 photo Medeina-goddess-GIF_zps47f2a1da.gif

Didn't have so much fun painting like this in ages! ((:]I hope next character from the Baltic Gods family, will be Telovelis...

17 Jan 2013

An Article in Lithuania's Largest Newspaper

A Young  Lithuanian Emigrant  Creates Portraits of Baltic Gods 

A very cheerful start of the day,  reading a newspaper with an article about my own animations! (:]


Few days in 2013 I was contacted by the largest newspaper in Lithuania, 'Lietuvos Rytas' . Editor Dovile Lebrikaite has interviewed me about my character designs and animations, focusing mainly on  The Baltic Pixie


 If you can read Lithuanian, find the article here

14 Jan 2013

Shipmen Assistant

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This is a sketch I had a while back. A little idea  was that in ship-building docks he is key assistant. Carries all the necessary tools, most importantly light. A job, I imagined, wouldn't need much qualification, so much like caretakers, a man could go into his elderly age still working it.

Progress of painting Shipmen Assistant.


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10 Jan 2013

Perky Lady Painting



Getting to speed with drawing this year. Portraits are not something I draw often, but I;m quite happy how this one turned out without using any reference.

7 Jan 2013

Sketchbook Pages, 01 2013

These are some warm-up sketches. Some of them aid to revisit Baltic gods project. I hope to be developing some character designs  to 3D models.


Medeina.



Weave-blower (Bangputys)

Puskaitis





12 Dec 2012

Stage Visual Design and Animation

At the end of November I've been involved in an exciting project. The task was to create variations of visuals for stage performance. Key topic asked to develop luscious and bizarre visuals with a performative aspect to it.
I've created some concept images, which inspired the clients to give me freedom with this one :]




The video shows several sequences which were taken apart and looped at the event:


This involvement has been great so far, and it seems there is another project, even more challenging, waiting for me ahead. I'm quite excited.

It is good timing for me, cause few days and I will finish my splendid experience in creative product team, TMS worldwide  (Big thanks to Tom,  Dave and Bryn!)