The good wolf’s texturing was challenging in so, that all of his beauty comes from the painted surface texture ( whereas the evil wolf was already quite “textured” with loads of varying shapes) It took a fair while to solve it. Soft painterly shading gradually reaches a defined patterns around the front area.
Again, for his texture resolution I used the standard colour pass and
added ambient occlusion bake and bump passes. A note for bump: I tried
to reach a snow qualities of his fur. A simple noise worked rather
nicely. I believe now the texture doesn’t look like pottery painting.
Also, last time I haven't showcased the evil wolf's texture layout:
Good stuff, Jola. Hope the presentation went well today?
ReplyDeleteI would say so. Lots of good tips for the future regarding animating :]
ReplyDeleteSaw these and thought of you!
ReplyDeletehttp://www.youtube.com/watch?v=_UH-6r5jrGI