This day had its new flavour in that nothing
elementary is a mystery any more (how to get to the building, which directory
to use, who to report to or ask for work, where to have lunch ect.) . Oppositely,
I started my day knowing where is my place and what I’m supposed to work
on.
Today I’ve modelled another creature and prepared
3 others for texturing. Director also trusted me to texture them . He’ll provide
reference sheets for materials, a direction he wants me to follow and asked for
my own input and interpretation on it as well. That was some good news for me. I’ll be using an epic size pen tablets, so it seems I will be able to actually put
some kinetic energy to the paintings: D
He also told more about the game these creatures will be in. Basically
a player will fight every creature in each level.
Other news include that two main workers at
Picasso are leaving for a short time. They have one worker to replace
them, however Inga warned the studio might throw anything to us, practicioners, so we best be prepared.
Also today I met a freelance illustrator,
Shelley Revill, who not so long ago won The Puffin Digital Prize. She shared her “tips
and tricks” how to get involved in freelancing projects. It seems that members of the
studio in general agree that freelance experience in general is a good thing and a
“should do”. The downside is the uncertainty of scedule, whether there will be a job . There are ups and
there are downs, a stressful game.
But to get back to Shelley, here's some of her
illustrations:
For more go to wriggleplum
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