Showing posts with label quadruped modeling. Show all posts
Showing posts with label quadruped modeling. Show all posts

5 Aug 2013

Little Pet

A piece of old work I got permission to share very recently. Zombie pets. A project intended as an augmented reality game extension to physical pet figurine.



 I have taken one of the designs through 3D character pipeline: modeling, UV layout, texturing, skinning and rigging.
(press the image below to see the virtual model using your mouse)


The following short video shows the puppy animated. I have created various lengths animation cycles for each body part. Essentially it is a looped animation, but because cycles are offset it isn’t repeating itself identically.


6 Nov 2011

Good Wolf's Model

The base mesh of the good wolf now is ready. The details of the body will be added in Z-brush and exported as either displacement map or normal map. But before doing this, I’ll model the bad wolf in the same way. So then I’ll have both of them ready for rigging and skinning . We’ll be able to play with them setting for animation, while working on detail maps (displacement, colour, and so on.)

II also add here the progression of modeling. Again, much like in drawing : block out first, detailing later, finessing last.



It required me to learn the anatomy and topology for quadrupeds, to prepare this model. But it then was quite a straight forward process. I’m quite excited the bad wolf is going to be  of totally different approach, looking forward to nailing it :]