Showing posts with label human modeling. Show all posts
Showing posts with label human modeling. Show all posts

10 Mar 2012

Vaivas Body Modeling Progress

It is nearly done and ready to be UVd and taken to Mudbox for fine details.



These stills are little bit dated, as I have talked to Alan and done some tweaks to her crown, face and general topology.

6 Mar 2012

Sketching out Vaiva's Body Model

Progress in modelling Vaiva's body. So far it is only a sketchy map out, with only hands being modelled to the fine detail.
This is helping me now to see how 2d designs translate in 3d. I see which areas need to be more punchy.




Detailed modelling is on its way.

4 Mar 2012

Vaiva's Head Model Turnaround

Vaiva’s head model  consists of head mesh, hair and the crown.



There are hints of chicken-like anatomy in her facial features: elongated sharp nose, round big eyes. Also royal grace is another intention: long thin neck, small chin in an overall thin face, but at the same time her face doesn’t lack volume in cheekbones or the hair for contrast. With some of the asymmetry in her model it is aiming to break from the “tidy’ harmony, for the character is of a twisted kind.

19 Apr 2011

Modeling High-rez Head

High rezolution head model was made using same model reference images as  for games character . The final model seems to resemble original person better in this case . There was more freedom to bring in the details to the character as in the case of modeling for games, geometry had to be very limited.

Facial features:


 The Ear (part one):


And the head:







14 Feb 2011

Human Modeling for Games; Week 2

The head is finished. I found the approach of softening edges instead of smoothing the mesh very interesting and useful for the near future. Especially that It gives similar effect ( especially if object is viewed from a distance) and you still have control over the level of detaill which is relatively quick and easy, just by adding normal angle values to selected edges, its crispness was controlled. For example, the lip line has a tight edge, whereas ears have mainly very soft edges.