Showing posts with label dynamics. Show all posts
Showing posts with label dynamics. Show all posts

31 May 2011

nCloth and Constraints

Dynamics: Soft bodies


Creating varied bubbles using lattice and turbulence field in dynamics.






Mimicking water behaviour

Mimicking snow behaviour ( also using soft bodies and turbulence to 'model' the plane for initial state)

15 May 2011

Active/Passive Dynamics, soft bodies and nDynamics:

Using dynamics to mimic real world behaviour and scenarios

Active passive dynamics with various constraints (nail, hinge, spring ect.) 
 




nDynamics with constrainted points, material behaviour, real-world simulations (wind ect.), cashe blending and other deformers ( such as wrap)

21 Mar 2011

Dynamic's: Instancers

Past few weeks maya classes introduced Dynamic's Instancers for various uses, from the obvious, having loads of pre-made objects in the scene, to using it for randomly placing elements in the set.

Instancing: Scale


Dynamic's Instancing: object index

Instancing: Vector based rotation

Using velocity to control direction


Direction

Instancing: Rotation index ( between velocity, aim position, aim direction)



Rocket direction is controled using velocity, particles which drive rocket geometry aro also ''cloud'' emitters.


Using instancers and  random rotation script to achieve random tree positioning




21 Feb 2011

Dynamics: Emitting from Surfaces and Particles

This lesson showed that surface amission can bring some pretty sophisticated effects, such as the disolve of a coce can. Similarly by using particles as main emiter  other particle emisions can be controled and so interesting effects created.




12 Feb 2011

Dynamics in Maya

Exploring further the possibilities with effects in maya. It is slowly getting to the point where you can think creatively in maya,  what parameters need to be combined when trying to reach the desired looks in the effect.


Sorry for the video quality, I seem to have lost it somewhere .. :/



For better viewing,  I upload stills as well.


Fireworks

Foam effect


Shock Wave


Flow effects


7 Feb 2011

Dynamics and Game Modeling

Maya classes introduced some new tutorials. Up till now there wasn't much experience  with dynamics in maya. The approach to creating effects like smoke, clouds, explosions etc. is of different to creating..say, a character or environment.The looks, volumes and behaviour is achieved by manipulating physical setings (including forces etc.) Not by modeling the object and conectin it to blendshapes to give an example.

I enjoyed to discover that almost any desired looks of effects can be created from scratch and that there is so much control over it giving the chance to create both unique and highly stylized effects if needed. Also the looks can be pushed even further in aftereffects when it i rendered separately and composited on top.
So yes, nice to see that the part which makes the audiences wow is relatively easily managed :)




As for the second part of tutorials, the human body modeling for games, I found it much clearer and faster to do after having done two full characters before.