28 May 2010
19 May 2010
Animation Test: The Last Scene
First of all, I haven't finished the animation, I just stated doing it from the end to the beginning :)
Its a test of render and settings, because it was beginning to be hard to understand how it's going to look, because renders of still shots couldn't show how fluid the lighting will change or the bump map (all the setting were key framed). I had to animate this settings because a) there is a "secret" hidden from viewers then revealed, b) there's a huge contrast of scale and its showed in ongoing camera movement.
I don’t know.. It’s too bright. I might fix it in After Effects or rerender it... I used spot light rig from Alan's bonus tutorials, but I guess the angle has to be shifted, or yet other types of lights, because now it's looking flat... :/
Also , there should be an illusion of amoebas moving slightly , at least while the camera is relevantly close to them and wee still are aware of separate units of amoebas. I’ll definitely discuss that in aftereffects lesson.
So. . . lots to be fixed.
The sequence here is very glitchy, sorry for that :/
17 May 2010
Render tests
Today I worked with the final scene of spore falling down and camera revealing the scale. The majority of the time I spent reaching for the final looks and animating the relevantly simple actions amoebas take.
The chalanging bit was to compostit light, texture and object layers into a seemlesly into single unit.
As I see it now, this was particularly true to this scene since there is a"secret" (the true scale in wich action happens) which I thoroughly was trying to hide till the very end of animation :D
By the way, these examples are really just tests.. it takes a looong time to wate while one example is baked, so I just put it here the developmental examples
16 May 2010
9 May 2010
Pre-Viz for Slime Mold Life Cycle
There are few changes ( for insatnce at the very end you'd see no cross disolves) just to see what works better. I no longer can see it objectively,but hope the line of action is clear.