Showing posts with label Mudbox. Show all posts
Showing posts with label Mudbox. Show all posts

15 Mar 2012

Details and Finessing of Vaiva's Model

Monday onwards, I was defining the character to its details. I have added amber chest, interior of the mouth, chicken feather part of the dress.



I have resolved body parts which needed great detail: chicken like feets, hair and face. 



In Mudbox I've created high rez meshes and imported those back to maya to extract normal maps.




Not without a reason many sculptors noted that essential mesh doesn't take too Long to build up, but the fine detail takes 10 times longer.But modelling, I believe is now finished and I'll  work now on texturing (!)

29 Feb 2012

With Mudbox there are options to pose the character using essential tools of painting selection for moving and then using move tool. Quite simple and quick results. When the model is in the correct pose, sculpting the asymmetrical details can take place. 

21 Feb 2012

Hard Surface Modeling in Mudbox

Mudbox primary application is high-res sculpting, texture painting, and displacement and normal map creation, it is a great addition to the pipeline of character/environment based pipeline and works in a close conjunction to Maya. When comparing it to a similar-purpose program Z-Brush, Mudbox owns appreciation between Maya users, for its simplified interface, interrelatedness, brush assortment cut down to the essential 12-14.

This week’s tutorial was on hard surface modeling. The class was practicing on creating soldier armor.

Sketch of Soldier Armor, 1h