The base mesh of the good wolf now is ready. The details of the body will be added in Z-brush and exported as either displacement map or normal map. But before doing this, I’ll model the bad wolf in the same way. So then I’ll have both of them ready for rigging and skinning . We’ll be able to play with them setting for animation, while working on detail maps (displacement, colour, and so on.)
II also add here the progression of modeling. Again, much like in drawing : block out first, detailing later, finessing last.
It required me to learn the anatomy and topology for quadrupeds, to prepare this model. But it then was quite a straight forward process. I’m quite excited the bad wolf is going to be of totally different approach, looking forward to nailing it :]
Showing posts with label Maya work. Show all posts
Showing posts with label Maya work. Show all posts
6 Nov 2011
17 Aug 2010
Bird's Design: Blocking out Essential Shapes
It's bin a while since I've posted, I have to repeat myself here again. But finally things have sorted out and I could work with my summer project...again.
Blocking out Essential Shapes |
But I have to say the borrowed DVD of Gnomon Workshop tutorials really helped.
I watched through Kevin Hudson's automotive modeling tutorial. Hopefully it's going to help as I imagine :D
Really really hope to do some amazing things with my Bird in near time.. :/
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