Showing posts with label Maya work. Show all posts
Showing posts with label Maya work. Show all posts

6 Nov 2011

Good Wolf's Model

The base mesh of the good wolf now is ready. The details of the body will be added in Z-brush and exported as either displacement map or normal map. But before doing this, I’ll model the bad wolf in the same way. So then I’ll have both of them ready for rigging and skinning . We’ll be able to play with them setting for animation, while working on detail maps (displacement, colour, and so on.)

II also add here the progression of modeling. Again, much like in drawing : block out first, detailing later, finessing last.



It required me to learn the anatomy and topology for quadrupeds, to prepare this model. But it then was quite a straight forward process. I’m quite excited the bad wolf is going to be  of totally different approach, looking forward to nailing it :]

17 Aug 2010

Bird's Design: Blocking out Essential Shapes


It's bin a while since I've posted, I have to repeat myself here again. But finally things have sorted out and I could work with my summer project...again.


Blocking out Essential Shapes
I started sculpting the bird, trying to follow the guidelines of my 2d drawings thoroughly. And so far I see these designs were the most detailed ones I made so far. I can see the benefits immediately. instead of having to solve technical problems I would need to make creative decisions constantly. I don't know if it could slow up the process more, than the lack of technical skills already've done it...

But I have to say the borrowed DVD of Gnomon Workshop tutorials really helped.
I watched through Kevin Hudson's automotive modeling tutorial. Hopefully it's going to help as I imagine :D

Really really hope to do some amazing things with my Bird in near time.. :/